Will Wright’s new game, Spore, looks like an amazing project. Wright, the designer of both The Sims and before that, Sim City, approaches game design in a refreshing, thoughtful way that is rarely seen (or more probably, rarely documented) in the games industry. His talk at the Game Developer’s Conference, where Spore was first demoed, is instructive, entertaining and exciting.

  1. Looking Forward At this early stage in my PhD, it would be instructive to look ahead and...