Animator vs. Animation and its sequel, are both wonderfully imaginative pieces of Flash animation.
animation
Entries tagged with “animation”.
Recent bookmarks tagged with “animation”.
- YouTube - Samurai Jack - The Making Of
- mir.aculo.us with Thomas Fuchs » Blog Archive » Making an iPad HTML5 App & making it really fast
- APNG - Wikipedia, the free encyclopedia
- mir.aculo.us with Thomas Fuchs » Blog Archive » Making an iPad HTML5 App & making it really fast
The Animated Portable Network Graphics (APNG) file format is an unofficial extension to the Portable Network Graphics (PNG) specification. It allows for animated PNG files that work similarly to animated GIF files, while supporting 24-bit images and 8-bit transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files.
- YouTube - Devil Eyes - Paul Robertson
- Using CSS3 Transitions, Transforms and Animation
- PeteSearch: Why nobody understands your visualization
- Using CSS3 Transitions, Transforms and Animation
Keep it simple
There really is a visual vocabulary that we all learn. Our visual vocabulary is not as obvious as the verbal one because acquiring it is a much more informal process. There's no dictionaries or classes dedicated to understanding diagrams, so I had the unconscious idea that they just automatically make sense. This is seductive because our culture ensures that most of us do readily comprehend common charts like maps and bar graphs, which in fact would be incomprehensible to most of our ancestors. As the Tour through the Visualization Zoo points out "Although a map may seem a natural way to visualize geographical data, it has a long and rich history of design". Every familiar form (even the map) had to be invented, and only became widely-understood after it had proved its usefulness over a long period of time.- The Brainy Gamer: Mocap mountain
Most sessions at GDC appeal to one scribe or the other, but a few select presentations fill the room with every kind of scribbler, furiously mining a session for nuggets of gold. Naughty Dog's Amy Hennig and Josh Scherr's talk, "Behind the Scenes: Uncharted 2's Unique Cinematic Production Process" was easily the most scribbled session I attended at this year's event. Given my keen interest in acting and storytelling, I'm fairly certain I was Scribbloid Prime. (Okay, I took notes on my laptop, but pencil and paper jotting sounds so much more romantic.)
- YouTube - Chopin, Nocturne in E-flat Major, opus 9 no.2, Piano Solo (animated score)
- YouTube - Aladdin [1993] - Level 2 - The Desert
This time we are playing Aladdin on the Sega Genesis.
The Genesis version was released in 1993 jointly by Virgin Interactive and Sega. The game had remarkably fluid graphics for the time through the use of cel animation; it was produced by Virgin Interactive, by many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman. Five original compositions and five arrangements from the movie were composed by Donald S. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.- Biological Motion and Happy Interfaces | UX Magazine
Animation in software can serve a lot of important purposes. Animation can draw the user's attention, help the user build a mental model of navigation events, and indicate changes in state. But beyond all of those very functional ways that UX designers can employ animation in their work, it can also impact users on an emotional level: it can make your product seem happy, and ever so slightly alive.
- Kings of Power 4 Billion % on Vimeo
- Pirate Baby's Cabana Battle Street Fight 2006 (by Paul Robertson) on Vimeo
Pretty amazing
- Easing Functions — jQuery UI - Demos & Documentation
- Videos Posted by Joe Ranft: Joe The Early Years [HQ] | Facebook
- The 3D Production Pipeline for Games: Getting it There - Intel® Software Network
- Videos Posted by Joe Ranft: Joe The Early Years [HQ] | Facebook
Sloping ground planes, weight shifts and movement from ground plane to ground plane usually require complex character setups and constraint hierarchies to avoid slippage and penetration issues. Will your exporter handle these setups? Probably not without some tweaking. One of the more challenging parts of animation is, of course, character work. Unfortunately, this is where more leakage occurs in the pipeline. Whether or not you'll be using Inverse kinematics, keyframed rotations or motion capture (MoCap) to add character movement to your models, chances are you'll be employing a skeletal system of some sort to do it. If you're using motion capture for the bulk of your work, my advice is to find out as much as possible about the source of that movement. In particular, know exactly what sort of skeleton your motion capture data is expecting to see BEFORE you build the skeleton for your model. Certainly before you bind your model and adjust vertex weights! Some systems require the use of
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