Animator vs. Animation and its sequel, are both wonderfully imaginative pieces of Flash animation.
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Entries tagged with “animation”.
Recent bookmarks tagged with “animation”.
- The 3D Production Pipeline for Games: Getting it There - Intel® Software Network
Sloping ground planes, weight shifts and movement from ground plane to ground plane usually require complex character setups and constraint hierarchies to avoid slippage and penetration issues. Will your exporter handle these setups? Probably not without some tweaking. One of the more challenging parts of animation is, of course, character work. Unfortunately, this is where more leakage occurs in the pipeline. Whether or not you'll be using Inverse kinematics, keyframed rotations or motion capture (MoCap) to add character movement to your models, chances are you'll be employing a skeletal system of some sort to do it. If you're using motion capture for the bulk of your work, my advice is to find out as much as possible about the source of that movement. In particular, know exactly what sort of skeleton your motion capture data is expecting to see BEFORE you build the skeleton for your model. Certainly before you bind your model and adjust vertex weights! Some systems require the use of
- YouTube - A Brief History of Pretty Much Everything
This is the final piece for my AS art course, a flipbook made entirely out of biro pens. It's something like 2100 pages long, and about 50 jotter books. I'd say I worked on and off it for roughly 3 weeks.
- Kinetic typography - Wikipedia, the free encyclopedia
Kinetic typography—the technical name for "moving text"—is an animation technique mixing motion and text. This text is presented over time in a manner intended to convey or evoke a particular idea or emotion. It is often studied in Communication Design and Interaction Design courses. Some commonly seen examples of this technique include movie title sequences and credits, web page animation and other entertainment media
- Waltz with Bashir - Wikipedia, the free encyclopedia
The animation, with its dark hues representing the overall feel of the film, uses a unique style invented by Yoni Goodman at the Bridgit Folman Film Gang studio in Israel. The technique is often confused with rotoscoping, an animation style that uses drawings over live footage, but is actually a combination of Adobe Flash cutouts and classic animation.[5] Each drawing was sliced into hundreds of pieces which were moved in relation to one another, thus creating the illusion of movement. The film was first shot in a sound studio as a 90-minute video and then transferred to a storyboard. From there 2,300 original illustrations were drawn based on the storyboard, which together formed the actual film scenes using Flash animation, classic animation, and 3D technologies.[6]
- 24 ways: Going Nuts with CSS Transitions
- 24 ways: CSS Animations
Fast forward a couple of years to late 2006. On the official WebKit blog Surfin’ Safari, there’s an article about something called CSS animations. Great new stuff to play with, but only supported by nightly builds (read: very, very beta) of WebKit. In the following months, they release other goodies, like CSS gradients, CSS reflections, CSS masks, and even more CSS animation sexiness. Whoa, looks like the band got back together, found their second youth, and went into overdrive! The problem was that if you wanted to listen to their new albums, you had to own some kind of new high-tech player no one on earth (besides some early adopters) owned.
- This one time... on Vimeo
Great sense of mass throughout.
- A-List Actors Gone Animated at Hollywood.com
- Dragon's Lair Review | Touch Arcade
- Oliver Postgate: Ivor, Bagpuss and me | Television & radio | The Guardian
- Dragon's Lair Review | Touch Arcade
After art school, when I started working on my own characters and ideas, I always had their work in the background. I'd seen lots of Disney films and other sophisticated animation, but there was nothing in those I aspired to. Oliver and Peter's work was instantly accessible. There was a British eccentricity that reflected the way they worked: like two inventors who had to do everything themselves, building their own equipment and using their own techniques in a painstaking way.
- YouTube - Shark Scene From Finding Nemo (HQ)
- Uncharted 2: Mastering the Cell | DigitalFoundry
Naughty Dog's Uncharted 2: Among Thieves is the game that just keeps on giving. In addition to the gameplay, there's a wealth of bonus material on the disc that is well worth a look. Amongst the various goodies are eight behind-the-scenes mini-documentaries concentrating on the developers and their work. The one we enjoyed the most is entitled "Mastering the Cell", an intriguing glimpse into the ways and means in which Naughty Dog has created what must surely be this generation's defining technical achievement.
- The Sea of Ideas » Underestimated UI techniques: Morphing
From a higher level UI perspective, morphing really describes that one element becomes another based on the context. It is essentially very powerful because it gives your users a visual cue what is happening, how is happening and why it is happening. Instead of doing an instant change, the users eye can follow the motion and you therefore give them a better feeling of control over the whole situation.
- Blockbuster Buzz - Times Online - WBLG: Preview: Disney and Pixar’s movies for 2010, 2011 and 2012
Having seen Disney’s slate, it’s easy to see why they bought Marvel: There’s very little there for young boys. Cars, perhaps and arguably Toy Story but they both skew to a younger demographic than Disney’s ever-growing legion of Princesses.
- Chrome Experiments - Home
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