Mark found an interesting video (80mb) rendered with Blender and OpenGL 2.0, that has a nice zoomable interface. It’d look good running in the Viz lab.
graphics
Entries tagged with “graphics”.
Recent bookmarks tagged with “graphics”.
- Photorealistic Crysis With Real Lifesis Mod
Today, I am presenting you one of these mods, called: Real Lifesis, developed by Hawkeye|Puppy over at Crytek's official modding portal, Crymod. What's so special about this, you ask? Well, this is not your standard configuration file that tweaks a few settings (although there comes one included with this mod, too), but it is a so-called "ToD modification". ToD stands for "Time of Day" and by using a custom one, Real Lifesis basically alters the whole atmospheric lighting to make Crysis look much more realistic. Therefore, Hawkeye|Puppy had set himself this main goal: "I have set the task of creating a Full-Day Time of Day file, that brings Crysis as close to photorealism that you can get..." Have a look and decide for yourself, whether he was able to succeed or not:
- YouTube - Crysis BlackFire´s mod
- Radeon HD 5870 Review
Tech Lingo like Shaders Explained
With each new article it's good to always look back and explain terms that have become common in our vocabulary, yet a lot of you might not know what they mean. On this page I like to explain the basics inside a graphics card and as such explain shaders and shader processors. Just so you know what we are talking about. And if you know all this, please head on over to the next page. But to understand what we are writing, you need to understand what's going on inside a GPU.
To understand what is going on inside that graphics card of yours, please allow me to explain what is actually happening inside that graphics processor and explain terminology like shaders in a very easy to understand manner (I hope). That and how it relates to rendering all that gaming goodness on your screen.- YouTube - (1080P) HD5970 DX11 Tessellation Comparisons
- Render Output unit - Wikipedia, the free encyclopedia
The Render Output Unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations, into a final pixel or depth value. The ROPs perform the transactions between the relevant buffers in the local memory - this includes writing or reading values, as well as blending them together.
- MegaRace - Wikipedia, the free encyclopedia
Megarace is a Vehicular combat game with arcade gameplay, similar to that of RoadBlasters and Spy Hunter. However, it is also a rail shooter, in which the player does not fully control the car; he can move it from side to side and accelerate within a limited range, but cannot turn nor fully stop the vehicle. In fact, the speedway is actually a pre-rendered full-motion video playing on a loop.
- id Unleashes Impressive Rage On The iPhone
During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."
- YouTube - John Carmack - Doom 3 Engine Technology Interview [Part 1/4]
- Rice Video - Wikipedia, the free encyclopedia
Rice Video is an open source DirectX and OpenGL graphics plug-in for Nintendo 64 emulators that support the Zilmar-Schibo video plug-in specifications. The project became open source at version 6.1.1 beta 10 on March 30, 2006 when Rice posted the source code at the EmuTalk forums.
- Crysis System Requirements - Crysis - inCrysis Wiki
Single core, Dual core, Multi-core and multi-threaded/hyperthreading processors are supported in both 32-bit and 64-bit modes. We do not know how much processor power is needed, though in a recent PC Gamer UK magazine preview Cevat Yerli said an Intel Core 2 Duo E6600, 2GB RAM, and an NVIDIA GeForce 8800 card could run the game at "ultra detail" settings.
- Glide API - Wikipedia, the free encyclopedia
Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards. Although it originally started as a proprietary API, it was later open sourced by 3dfx themselves[1]. It was dedicated to gaming performance, supporting geometry and texture mapping primarily, in data formats identical to those used internally in their cards. The Voodoo cards were the first to offer performance to really make 3D games work well, and Glide became widely used as a result.[citation needed] Further refinement of Microsoft's Direct3D and full OpenGL implementations from other graphics card vendors, in addition to growing competition in 3D hardware, eventually caused Glide to become superfluous
- TweakGuides.com - Gamer's Graphics & Display Settings Guide
- DirectX 11 - Is it Worth Upgrading?
There are 2 main features promised by DirectX 11:
1. Tesselation
- It enables games developers to create smoother, less blocky and more organic looking objects in games. As most anticipated feature, it promises to create natural objects without sacrificing gaming performance.
2. Direct Compute (GPGPU)
- It allows games programmers to treat the GPU in a much less graphics-oriented way; indeed, they can almost treat it like a highly parallel CPU. By using this feature, GPU will be used more frequently to run tasks faster than CPU is capable of. So, your GPU will be not used solely for gaming purpose only.- Comparison of OpenGL and Direct3D - Wikipedia, the free encyclopedia
This article compares two computer graphics APIs:
Direct3D is a proprietary API that provides functions to render three dimensional graphics, and uses hardware acceleration if it is available on the graphics card. It was designed by Microsoft Corporation for use on the proprietary Windows platform.
OpenGL is an open standard API that provides a number of functions for the rendering of 2D and 3D graphics and is available on most modern operating systems including but not limited to Windows, Mac OS X and Linux.
OpenGL and Direct3D are both implemented in the display driver.
Following is a comparison of the two APIs, structured around various considerations mostly relevant to game development.- An Ordinary Stone in Different Games (21 pics)
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