Mark found an interesting video (80mb) rendered with Blender and OpenGL 2.0, that has a nice zoomable interface. It’d look good running in the Viz lab.
graphics
Entries tagged with “graphics”.
Recent bookmarks tagged with “graphics”.
- Unreal Engine on iPhone: the full story | DigitalFoundry
Adams described the process of bringing UE3 to iPhone as a fun "can we do it?" project, based on Open GL ES 2.0, meaning it will only work on the newer Apple devices such as the iPhone 3GS, the iPad, and the third-generation iPod Touch. UE3 won't work on older iPod Touches and iPhones as they do not support the programmable pixel shaders that the engine requires, but, as newer, faster devices in the mobile Apple family appear, Epic's engine will obviously scale with them.
- Image Manipulation in Flex - InsideRIA
- kaourantin.net: Core Animation
- Intel® 3D Software Technologies - Intel® Software Network
- kaourantin.net: Core Animation
MultiRes 2 RT, featuring Multi-Resolution Mesh technology, allows programmers and artists to create scalable 3D models that automatically adjust resolution according to distance, target frame rates, and available processing power.
SubDiv RT, featuring Subdivision Surfaces technology, provides users with a method of increasing the polygon count of low-resolution 3D models by adding polygons in real-time.- Halo Graphics Evolved
See just how far the Halo series has come.
- Heavy Rain: The Best Rain In Games | NowGamer
- Nvidia primes Optimus switchable graphics - ZDNet.co.uk
Nvidia has announced a technology called Optimus that lets notebooks switch automatically between integrated and dedicated graphics to save battery life.
- PC-GPE on the Web
- Can Consoles Run Crysis? | DigitalFoundry
- Insomniac: 60FPS no more | DigitalFoundry
- Can Consoles Run Crysis? | DigitalFoundry
Insomniac Games is "probably" going to turn its back on its long-standing commitment to 60FPS gameplay for its Ratchet & Clank franchise. According to the developer, there is no marketing premium, or review score value, in supporting the highest-possible refresh rate common to all HDTVs. "We want to give you guys, our fans and players, the best looking games you can buy on a console," says engine director Mike Acton, and 60FPS actually gets in the way of that.
- The Data-Crunching Powerhouse Behind ‘Avatar’ « Data Center Knowledge
The 10,000 square foot server farm manages thousands of work orders and a serious amount of data. Information Management magazine reports on the creative artists and rendering done for the movie, as well as the thoroughbred data center supporting it.
- Morrowind Expanded
- Tools, Resources and Linkage.
Here is a collection of various links that will probably come in handy from time to time.
- Gamasutra: Adam Saltsman's Blog - Sexy Tiles: Sidescrollers
- FUI Fantasy User Interfaces | Mark Coleran Visual Designer
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