Entries tagged with “hci”.

Me and two very tiny octopuses. Soon to be ex-octopuses thanks to Mike!
Say hello to my little friends.

I got word in April that my first paper, the alluringly-titled “Collaborating in Context: Immersive Visualisation Environments” which I submitted in March to the Context in Advanced Interfaces workshop at AVI06, had been accepted. So, Mark, Mike and I headed off to Venice for the week to watch presentations, ride around on boats and eat octopuses.

The paper concerns the design and development of our unique visualization lab here in UCD. My presentation at the workshop went fairly well, considering I had completed a cross-city dash minutes before starting (Venice is a big place!). My slides are available with the others at the workshop’s results page. My paper has been published in the ACM digital library.

AVI 06 proper was an excellent conference, with plenty of interesting work going on, and people to meet. My trip report is available:

[PDF] Trip Report: AVI 2006 May 23–26, Venice Italy

Our own photos are online, and you can also check out the very lovely Geoffrey EllisAVI photos (spot the goons!).

While looking into the possibilities of the Source SDK, specifically the FacePoser program, I had an idea that may or may not be useful. The SDK contains an assortment of tools for creating realistic human characters; characters that look, move and emote like real people. This goes as far as a very impressive facial expression modeller.

The characters that are created for games like Half Life 2 are very convincing. So, my idea was to create a human character (dressed in a lab coat and carrying a clipboard), who would stand beside the model of whatever autonomic system I was simulating. As the simulation wears on, the character will speak, and emote, various feedback cues to the user, like flailing his arms around when sensors fail. What more intuitive form of feedback than one which everyone is most used to having to interpret?

The trick, of course, is to not let this become a more technologically advanced version of Clippy. The character, who could be thought of as an avatar for the autonomic system’s general health, would generally stay in the background. Much of the feedback he provides could even be picked up subconciously, as he walks around the car performing ‘checks’; all the while providing subtle auditory hints and contorting his face to show his level of contentment.

UnfortunateOf course, there are some faces that no amount of technology could ever emulate.

Recent bookmarks tagged with “hci”.